Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 20, 2006, 11:26 PM // 23:26   #41
Academy Page
 
Join Date: Oct 2005
Location: The imagination of the gods
Profession: Mo/Me
Advertisement

Disable Ads
Default

Because people in general can be annoying, immature and disrespectful of others it is my belief that the entire game should be shut down so that I do not have to interact with anyone, ever. [/sarcasm]

Seriously though, I never took a run when I played PvE (3 chars), but I dont see the problem here. The fact is, no matter what mechanics are in place for the game, there are people out there that thrive on causing grief for others, at least with the Droks run open, these losers are split between running griefer builds in random arenas and harassing new players in ascalon arena. Keep them spread out for the love of god, no sense in concentrating these ppl in random arenas making them unplayable as well.
Lorien of Mandos is offline   Reply With Quote
Old Mar 21, 2006, 01:34 AM // 01:34   #42
Jungle Guide
 
TheLordOfBlah's Avatar
 
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
Default

Nerf the drok run. I personally dont think it should be possible to skip Kryta, Maguuma, and the Crystal Desert with a run that costs 4k.

I'm SICK of idiots who get run there and then get power leveled while there are many people (myself included) who actually play the game.
TheLordOfBlah is offline   Reply With Quote
Old Mar 21, 2006, 02:04 AM // 02:04   #43
Lion's Arch Merchant
 
ownage of teh elite's Avatar
 
Join Date: Jun 2005
Location: Paradise =)
Profession: N/Me
Default

/SIGNED

AWESOME IDEA.

WE NEED THIS PLACED.

IM TIRED OF GETTING OWNED BY FoW NOOBS IN ASCALON ARENA.
ownage of teh elite is offline   Reply With Quote
Old Mar 21, 2006, 03:55 AM // 03:55   #44
Academy Page
 
Join Date: Oct 2005
Location: The imagination of the gods
Profession: Mo/Me
Default

Quote:
Originally Posted by ownage of teh elite
/SIGNED

AWESOME IDEA.

WE NEED THIS PLACED.

IM TIRED OF GETTING OWNED BY FoW NOOBS IN ASCALON ARENA.
Then go get owned by REAL PvPers in a REAL arena, like HoH or GvG...

And to LordOfBlah - who are you to say what is the 'right' way to play the game? If it bothers you so much to see lower level people asking stupid questions when in Droknars, TURN OFF LOCAL CHAT, problem solved. Please don't think I am bashing you personally here, because I actually in many ways agree with you. The enjoyment from a game is the journey along the way more so than it is the 'end' of the game. These same people that get the run/power levelled are the same people that you see posting threads like 'Now that I'm level 20, what do I do?' Its not surprising they find things boring at this point when they have rushed through all the content of the game. All that said, I still do not think they need to implement this in any way...these people in no way infringe on my ability to enjoy this game.

Last edited by Lorien of Mandos; Mar 21, 2006 at 04:02 AM // 04:02..
Lorien of Mandos is offline   Reply With Quote
Old Mar 21, 2006, 04:31 AM // 04:31   #45
Krytan Explorer
 
Soul Shaker's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
Default

I really like this idea...i won't have to explain so many people what drok's is.

And to those who don't read properly, or are just ignorant: This fix does not stop forge runs totally. It only stops runs for a character on that account until a character on that account has ascended. After that it unlocks the portal to the forge, allowing you to be run on your 2nd, 3rd, 4th etc char. It's just an anti-confusion measure to stop new players from rushing the game and not understanding a thing. I was relatively lucky, since I was in early, with nowhere near as much runner spam, but 4 or 5k a run still.

so, big fat /SIGNED
Soul Shaker is offline   Reply With Quote
Old Mar 21, 2006, 08:35 AM // 08:35   #46
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Ok for those who are a bit lost, and there is only a few summary of the idea is:

- This is not a runner bashing thread
- The idea is to stop new players for entering Droknar's Forge via Lornars/Dreadnoughts/Snake Dance.

- The idea is to to stop anyone on their FIRST character on a new account from entering the portal at Beacon's Perch till they have completed ascention.

- Once one character has complete it all other characters created on the account can then be run.

- This not a idea to stop twinkers, or Ascalon Arena cheaters, just to help new players not get confused by the game.
RTSFirebat is offline   Reply With Quote
Old Mar 21, 2006, 09:03 AM // 09:03   #47
Ascalonian Squire
 
warkst's Avatar
 
Join Date: Mar 2006
Location: my home
Guild: Battle Gods [BG]
Profession: R/Me
Default

/not signed. Ever thought that If the Guild Wars Team didn't want people to get droknar armour before ascension, they'd just shut the whole area between Droks and Beacons down? Or remove a portal or so? Geez dude, stop whining.
warkst is offline   Reply With Quote
Old Mar 21, 2006, 09:03 AM // 09:03   #48
Ascalonian Squire
 
warkst's Avatar
 
Join Date: Mar 2006
Location: my home
Guild: Battle Gods [BG]
Profession: R/Me
Default

Quote:
Originally Posted by RTSFirebat
- This not a idea to stop twinkers, or Ascalon Arena cheaters, just to help new players not get confused by the game.
View my thread "How to fix the Ascalon Arenas"
warkst is offline   Reply With Quote
Old Mar 21, 2006, 10:09 AM // 10:09   #49
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by warkst
View my thread "How to fix the Ascalon Arenas"
Again this has nothing to do with the Low level arenas, that is a different subject all together, don't highjack the thread. Lets keep on the current subject.

Quote:
Originally Posted by warkst
/not signed. Ever thought that If the Guild Wars Team didn't want people to get droknar armour before ascension, they'd just shut the whole area between Droks and Beacons down? Or remove a portal or so? Geez dude, stop whining.
Why would they shut down an area which high level character can play in? I have taken A.nets stand on this into consideration anyhow.

Really this isn't whining at all, not sure why you are calling it such.

It's a relax simple suggestion to stop new (And only new) players from getting taken to Droknar's Forge in error and then confused as to why they are in a city where everything is expensive and the mobs are too powerful.
RTSFirebat is offline   Reply With Quote
Old Mar 21, 2006, 11:02 AM // 11:02   #50
Krytan Explorer
 
Soul Shaker's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
Default

Quote:
Originally Posted by warkst
/not signed. Ever thought that If the Guild Wars Team didn't want people to get droknar armour before ascension, they'd just shut the whole area between Droks and Beacons down? Or remove a portal or so? Geez dude, stop whining.
did you even read the 2 posts right above you?

This is not to stop low lvls from getting forge armour. It's to stop confusion among first time players. Do you not read?
Soul Shaker is offline   Reply With Quote
Old Mar 21, 2006, 11:51 AM // 11:51   #51
Ado
Krytan Explorer
 
Ado's Avatar
 
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
Default

I think Lornars Pass was created to add an extra element into the game (running, killing lots of monsters). Appart from some elites which can be capped there, that place has no function at all. Just take the temple of grenth located near DD for example. You can enter UW from there, but who would bother doing that, if you can enter UW simply from ToA.

It could well have been a joke from Anet to create an area full of high-lvl monsters. Or they wanted to make a plce where low-lvl chars can see what they will face later in the game.

I remember when I first entered that place with my lvl 11 warrior. Those mosters certainly impressed me at that time, and from that moment on, I was determined to make my char as strong as possible so I would be able to beat them.

But about the running of low lvl chars. Players should decide for themselves if they want it or not. Everyone knows that having droks armor or skipping half of the game can be a possible spoiler. Who am I to judge how other ppl are playing?
Ado is offline   Reply With Quote
Old Mar 21, 2006, 01:14 PM // 13:14   #52
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

I still think this a good idea. I remember my first character and accidently going out the wrong trans (thinking I was doing the Hungry Devourer quest) at level 13 or so. I was suddenly confronted with level 24 monsters bent on my destruction! OMG, what confusion (and instant death if I hadn't run back in so fast). And that was in the good ol' days before the foes had populated Lornar's pass so well.

As I pondered in my first post in this thread, if it's only a matter of a simple coding bit (I believe someone said it's a matter of setting a variable), then I say do it, Anet!
FalconDance is offline   Reply With Quote
Old Mar 21, 2006, 03:41 PM // 15:41   #53
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Ado
But about the running of low lvl chars. Players should decide for themselves if they want it or not. Everyone knows that having droks armor or skipping half of the game can be a possible spoiler. Who am I to judge how other ppl are playing?
Then you agree with us?

The whole point of the thread is that No, not everyone knows what Droknar's Forge is. Particularly people playing the game the first time through have no reason to know what Droknar's Forge is at that point in the game, and so a great deal of them don't.

We're advocating letting people play how they want to, but giving new players a chance to learn their options before being whisked off to Droknar's Forge and wondering why they suddenly suck at the game.
Jenosavel is offline   Reply With Quote
Old Mar 21, 2006, 04:04 PM // 16:04   #54
Wilds Pathfinder
 
Rayea's Avatar
 
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
Default

/not signed.

what about players that have no accended chars, and might choose to get their droks armour first, then try accention again?

i think you want sometihng a little more game side...
say, all non accended characters arriving in beacons perch cannot leave, unless its via the map page...without having done or accepted one of the Kryta quests.

that is to say, if you accept the kryta quests, you can leave..by the Krytawards Gate, but not by the Drokswards gate.
if you have already done the quests, and have Krtya Unlocked, then yeah, you can have the potion to *try* the other gate...you might still get yer ass kicked, but hey,. you looked out there...
Rayea is offline   Reply With Quote
Old Mar 21, 2006, 04:27 PM // 16:27   #55
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Rayea, I'd say this sounds like we're approaching what could be a great compromise. It doesn't help newbies form groups amid the spam, but it takes away the reason for Droks run people to hassle them. It would also be very easy to implement.

It could probably further be simplified so that it only limits travel through the southern portal, such that it would have a check so that an unascended character can't leave the southern portal from Beacon's if they haven't yet done at least one of the following: completed the quest that brings you to Gates of Kryta (To Kryta: Refugees, I believe), unlocked the Mission town Gates of Kryta on their map.

I don't think it would be neccessary to limit travel through the northern portal at all. If players wander out without the quest and wind up in Gates of Kryta, you could have the simple map-unlock of that mission town be a trigger to open the Drok's portal as well.

Once you've found the next mission town, there is little question as to which direction the story is supposed to progress in. After that point, they can be free to run wherever they want.
Jenosavel is offline   Reply With Quote
Old Mar 21, 2006, 04:42 PM // 16:42   #56
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

Rayea, if a person doesn't have an Ascended character but wants Forge quality armor, there is always Desert collector's armor. I realize it's not the prettiest and may not give some of the additional perks that crafted armor does, but it is good protection, nonetheless.

Assuming that you're able to Ascend at least one character out of four, there is no difficulty. The only problem I can see is if you can't Ascend any profession you attempt. In that case, it's a matter of not knowing the skill sets well enough and you need more practice before you get to Ice Caves and further, anyhow.

It is so incredibly annoying to see a level 5 in Forge (or 15K for that matter) in Yak's or Kryta, especially when you find out that this is not their second or whatever-number character but their first and they've been run everywhere! Maybe that's prejudice on my part, but I still think there should be something to set apart people who have 'earned' their armor by questing/defeating the missons from those who shortcut from the outset.
FalconDance is offline   Reply With Quote
Old Mar 21, 2006, 06:29 PM // 18:29   #57
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by Ken Dei
"Signet of Massive Approval"

Newbies do not belong in Droks, period.
As Mavrik said, if newbies didnt belong in droks, WHY make a path?
Arkantos is offline   Reply With Quote
Old Mar 21, 2006, 07:02 PM // 19:02   #58
Academy Page
 
Join Date: Oct 2005
Location: The imagination of the gods
Profession: Mo/Me
Default

Even if this is only to 'help' new players I doubt that it will work...Simply playing the game x number of hours or going through x number of missions/quests is no gurantee that a person will develop into a better player. If this idea had any hope of accomplishing the re-stated goal I might endorse it, but I think there are far better ways at bettering the new players that do not involve modifying the game at all. Even if this change came about, I doubt you will notice any great change in the average intelligence of players.

Also, keep in mind this would punish people with more than 1 account, so /notsignedever

Last edited by Lorien of Mandos; Mar 21, 2006 at 07:08 PM // 19:08..
Lorien of Mandos is offline   Reply With Quote
Old Mar 21, 2006, 07:09 PM // 19:09   #59
Frost Gate Guardian
 
Join Date: Sep 2005
Location: Boston
Profession: N/W
Default

Quote:
Originally Posted by Jenosavel
... Who ever mentioned giving people the ability to map to Droks straight away? Do we have a bit of a reading problem?


@Cyril Aspect

I do understand the desire to keep the game as free to playing choices as possible, and therefore why people would be against the ascention limitation. While I don't feel that the change as it is proposed is infringing too much on player freedoms, I respect your opinion on the matter. To me, it seems no different than the PvP limitations on unlocking Team Arenas or HA, where the player must complete one form of play before moving on to another. In that matter, we may have to agree to disagree.

I'm curious, though, what your opinion is in regards to creating a second section of Beacon's Perch for runners to form groups, with no limitations to accessing it other than hearing an NPC on your first time there explain what a Droknars run is.


I wil have to say that a separate section would be fine by me. no limits just difference

well spoken all around, I can certainly see your points but its fun to disagree
Cyril Aspect is offline   Reply With Quote
Old Mar 21, 2006, 07:40 PM // 19:40   #60
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Lorien of Mandos
Even if this is only to 'help' new players I doubt that it will work...Simply playing the game x number of hours or going through x number of missions/quests is no gurantee that a person will develop into a better player. If this idea had any hope of accomplishing the re-stated goal I might endorse it, but I think there are far better ways at bettering the new players that do not involve modifying the game at all. Even if this change came about, I doubt you will notice any great change in the average intelligence of players.

Also, keep in mind this would punish people with more than 1 account, so /notsignedever
When did anyone say we were trying to raise the intelligence level of players in general? ...aside from the one line posters of "I HATEZORS LVL 2 NUBS IN DORKS!" that never even read the thread in the first place.

There's an important difference between trying to raise the intelligence level of players overall, and trying to smooth out one snag in the current flow of the story that's diverting new players to the end-game without knowing that that's where they've ended up.

It was acknowledge that the original solution had the possibility to cause a one-time "punishment" (though I still disagree that's an appropriate word for it) for all additional accounts players hold. However, there have been 2 alternative suggestions since then that would also work towards solving the problem without punishing any players what-so-ever.



Perhaps they could be edited in to the first post, so that readers who can't be bothered to read the entire thread (and you know they'll come in and post anyway) can at least address argument as it currently stands. What do you say, RTSFirebat?

The current solutions presented include:
  • Closing off the Lornar's Pass portal from Beacon's Perch to all players who have not yet achieved ascention on at least once with their account.
    Pros: New players will not be unwittingly diverted to Droknar's Forge on their first play-through.
    Cons: Second accounts will have to run through ascention once rather than the faster Drok's run. New players who did their homework ahead of time and wish to get a Drok's run will be unable to do so.
  • Create a second section of Beacon's Perch, a "back room," from which Drok's runs can form without interfering with new players forming groups in the "main" Beacon's Perch. The entrance to Lornar's Pass would be from this secondary room only. The NPC which operates the door between the two will inform all new players of what a Drok's run entails.
    Pros: New players will be told what a Drok's run is before hearing any of the runner spam that might confuse or mislead them.
    Cons: Editing would be required to the current bg models to accomodate this second section of Beacon's Perch.
  • Close off the portal to Lornar's Pass for any character which has not yet unlocked Gates of Kryta on their map. A NPC could be included to warn such players that their refugees wouldn't survive the trip through Lornar's and to check back at a later date once the refugees are safely through the mountains.
    Pros: New players will know where the next mission town is and thus not be confused as to which direction the story progresses. There is no hindrance to players seeking a Drok's run aside from a quick run to Gates of Kryta.
    Cons: ??? Not seeing any at the moment.
Jenosavel is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Druids Arrow Sardelac Sanitarium 15 Aug 03, 2005 02:38 PM // 14:38
relientK_fan Explorer's League 6 Jun 08, 2005 08:29 PM // 20:29
OnlyHuman Questions & Answers 3 Jun 01, 2005 12:02 PM // 12:02
where's droknar's forge Zzat Questions & Answers 2 May 13, 2005 02:19 AM // 02:19
jrog322 Explorer's League 2 May 06, 2005 09:41 AM // 09:41


All times are GMT. The time now is 09:19 PM // 21:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("